Good Job!
Publisher: Nintendo / Engine: Unity3DNintendo Switch Title
Overview & Production
Good Job! is published by Nintendo. During the project, they helped guide Paladin Studios to realize this physics-based workplace puzzle game. My role during production varied extensively as I worked on multiple core components of the game.
My first contribution started during the earliest prototype phases where I implemented physics interactions like sitting in chairs and pushing objects. Later, I joined the production team working closely with level designers to ideate and implement level-specific gameplay mechanisms.
During the final production phase, I took full responsibility for the UI implementation, delivering the interface visually and technically based on initial mockups and preview videos.
Contributions
- Main developer responsible for game UI
- Built custom tools for level designers
- Gameplay mechanics & procedural physics
Achievements
- Successful console launch alongside Nintendo
- Resolved core physics stability issues
- Delivered UI fully bug-free for launch