Stormbound
Unity3D / Mobile / NodeJS / SteamCCG Card Battler
Overview & Live Ops
Stormbound was my first experience working on a successful, globally launched live game. I joined the project right before the soft launch phase. Initially, my primary focus was building and optimizing the game's UI in Unity3D.
Later during live operations, I stepped into a broader role, taking responsibility for building frontend features, mentoring interns, and writing core server-side gameplay code in Node.js to support card mechanics and backend balance changes.
Contributions
- UI implementation & animations in Unity3D
- NodeJS backend gameplay implementation
- Guided and mentored engineering interns
Achievements
- Successful worldwide launch on App Store & Google Play
- Seamless server-client card sync architecture
- Stabilized Live Ops features for millions of players