Stormbound

Unity3D / Mobile / NodeJS / Steam
CCG Card Battler

Overview & Live Ops

Stormbound was my first experience working on a successful, globally launched live game. I joined the project right before the soft launch phase. Initially, my primary focus was building and optimizing the game's UI in Unity3D.

Later during live operations, I stepped into a broader role, taking responsibility for building frontend features, mentoring interns, and writing core server-side gameplay code in Node.js to support card mechanics and backend balance changes.

Contributions

  • UI implementation & animations in Unity3D
  • NodeJS backend gameplay implementation
  • Guided and mentored engineering interns

Achievements

  • Successful worldwide launch on App Store & Google Play
  • Seamless server-client card sync architecture
  • Stabilized Live Ops features for millions of players